Keep in mind this version is just beta. Final version will look better visually, as well as more content. I have gotten a few questions as to how exactly it functions…so here goes:
1. How does it work?
A standard encounter is composed of 5 monsters. So for every 5 monsters encountered in their home, you would also roll once on the lair…unless the GM declares it a lair despite the number of monsters (ie: a dragon's lair). The 1d20 determines how the loot is divided (gems, fare, electrum, mageloot,etc.)
ie: x7 -100 point goblins (stingy rating). GM choice: Either roll once for all 700 points (better quality treasure but less quantity) or seven 100 point rolls (more quantity less quality). Since there were +5 goblins encountered in their home cave you would also roll once as a 100 point (stingy lair).
2. What's with all the ",,,,,," in the mage loot section?
That is the program searching for a suitable item in the needed price range. If there is no item that meets its query it tries an adjusted value next and so on. If nothing is found it converts it to electrum. This is pretty much so I can watch it calculate.
3. What's with all the repetitive weird junk in standard equipment?
That is just fluff. Feel free to replace the art items, statues, tiaras, etc. with whatever your heart desires. A good idea though is anything that is valued high should be a challenge to move. Delicate expensive painting, or even a solid electrum statue that should be tedious for your players to move out. Have fun with it. All the art fluff items should however when roleplayed be subject to negoitians with vendors for their full value. =)
4. What is the red number at the bottom when you roll a 20?
When a 20 is rolled it reserves some of the treasure value to go towards Legendary loot. Mind you, the point value needed to even get near enough electrum value is extremely difficult. So most of the time it is lost. So a 20 is really only good if you come across a really high level hoarder creature. ie: Try rolling a 500 point hoarder-lair with 20 on your die roll a few times and you should see some of the legendary items pop up. As we add more items they should become more available and maybe more common, but right now their value is pretty hard to attain without epic kills.
5. Any errors or anything we should be aware of?
Plenty. It's beta, so expect more. Some of the scrolls (pretty common mage loot) don't say which circle they come from. Just roll a d6 and take a 1-5 result.
There are no sizes stated in standard loot. So looted armor, weapons, etc don't state what size they are. Well, if you looted a +3 flail off a goblin..chances are its of goblin size, so figure it from there. Same with armor. I sincerely doubt a trulk is going to find +3 chainmail off said goblin, however killing an ogre might be a different story and better suited for that armor size. If you are still conflicted just adjust the size as to who you feel in the group might need it most. The loot tool is just that- a GM Tool , so mod it to suit your party's needs as GM. Note: As far as I am aware Magic loot adjusts to the the size of its wielder so those items should not matter.
Try not to roll anything crazy !! (10,000 point creature in its hoarder lair). Depending on your computer it may be sitting there thinking for a good 5-10 minutes on what to populate the treasure list because you just told it to come up with like a million electrum worth of stuff !!
**6. Why a pdf?
The newer Adobe uses javascript and since all of the templates are all based on pdf I decided to just keep it a universal standard. Same for the character generator, Template Guide, and other tools headed your way. It runs on PC or Mac and is updated less often than flash and is not really browser dependent. Not to mention it is quicker to write code in adobe's java compared to the latest flash crap.
"Great Inspiration and invention is usually driven by an extreme sense of laziness."