It's been a while for Car Wars so I figured I might see what I could stir up.
I am posting five cars from my class five ($5,000) stable for you all to look at and see which you like the most. Your favorite gets 3 pts. Your second favorite gets 1 pt. The rest go to the scrap heap.
Here is a few refresher rules.
you use 2d6 to roll to hit
lower numbers to hit are better
subcompacts and compacts are -1 to be hit
tires are -4 to be hit
front/back of a car is -1 to hit
faster speed make a target harder to hit
if you turn a lot it's hard for you to hit
once speeds hit 30 mph its hard to hit
HC=handling class recovers this much each turn
accel is in 5 mph increments so
for every 5 mph you are going you make a move
All that being said, on with the cars.
—-
Little Big Man
4014 lbs (full ram damage)
Mid Sized
HC 1
accel 5
plastic armor (10 pts component armor surrounding driver)(10 pts component armor surrounding power plant)
Front 20pts
Rear 15pts
Left 15pts
Back 15pts
Top 3pts
Under 5pts
Weapons
2 linked Multifire rocket pods in front arc
to hit 9
damage 1d6 per hit
2 salvo of 6 chances to hit(one shot weapon)
can fire both at once due to link
2 heavy rockets in a platform (any direction)
to hit 9
damage 3d6
1 Heavy rocket in rear arc
to hit 9
damage 3d6
—-
Firebug
2370 lbs (2/3 ram damage)
subcompact
HC 4
accel 5
plastic armor
Front 26pts
Rear 15pts
Left 15pts
Back 20pts
Top 5pts
Under 5pts
Weapons
2 linked Micro Missile Launchers with inced ammo 10 shots each
(this has a small chance per hit to catch a vehicle on fire)
to hit 8
damage 1d6+1
(shoots volleys of 2 if you want due to link)
—-
Buzz Bomb
2730 lbs (2/3 ram damage)
subcompact
HC 3
accel 10
plastic armor
Front 20pts
Rear 15pts
Left 15pts
Back 18pts
Top 1pts
Under 3pts
Weapons
Front Ramplate (approx double damage to opponent if ram from front and half to you… depends on rules set)
Machine Gun front arc 20 shots
to hit 7
damage 1d6
Heavy Rocket platform (any arc) 1 shot
to hit 9
damage 3d6
—-
Juggernaut One
3676 lbs (2/3 ram damage)
compact
HC 2
accel 5
metal composite armor (one pt of metal comes off per 5 or 6 rolled when damages… yes, it is ablative)(another note, fireproof until metal is breached)
Front 8pts metal 10pts plastic
Rear 6pts metal 5pts plastic
Left 6pts metal 5pts plastic
Back 7pts metal 10pts plastic
Top 1pt metal 2pts plastic
Under 2pts metal 3pts plastic
Weapons
Rocket Launcher 10 shots
to hit 8
damage 2d6
—-
Pepperbox
2470 lbs (2/3 ram damage)
subcompact
HC 2
accel 5
plastic armor
Front 14pts
Rear 10pts
Left 10pts
Back 10pts
Top 2pts
Under 4pts
Weapons
Vulcan Machine Gun 20 shots
to hit 5 (due to weapons computer)
damage 2d6
—-
If someone wants the full design e-mail me at greysouie@aol.com and I will send it to you. Take it easy.