Community

BPP Community

 
You must be logged in to post


Register? | Lost Your Password?

Search Forums:


 






Minimum search word length is 4 characters – Maximum search word length is 84 characters
Wildcard Usage:
*  matches any number of characters    %  matches exactly one character

Mythic Game Master Emulator

UserPost

10:21 am
November 15, 2009


Tyrion Alb

Member

posts 95

Post edited 10:22 am – November 15, 2009 by Tyrion Alb


Interesting

http://www.mythic.wordpr.com/p…..page9.html

From someone else (not me):

At the heart of the GM Emulator's decision making process is a grid of percentages called the Fate chart. The Y-axis is the Likelihood of affirmative with 50-50 in the middle, 'Absolutely' on one end and 'No way' on the other. The X-axis is of the current Chaos Factor. Chaos is a measure of control the characters have over the in-game fiction.

You could ask a question such as, Is this area being patrolled by bad guys? Seems very likely and the chaos factor is 6. Look that up on the grid and you'll find a range of 3 numbers. The low number is the Extremely Yes threshold. The main number is the Yes percentage. The high number is the Extremely No percentage threshold. Let's say that the number range is 08-70-98.

A roll of 8 or under could mean that it is heavily patrolled. 09-70 could mean that it is normal for the general feel of the fiction or a regular "# of appearing" determination. A roll of 71-97 could mean that the area is not being patrolled at all or so light that it's easy to move through the area. A roll of 98-00 could mean that there's not a soul around.

A series of Yes/No questions can be asked pretty much in the vein of asking a real-life GM. This is cool and all but you may be asking what's the big deal. A lot can be winged by rolling a d6. That's true and we still used the tried and true d6 a few times when it was easier to do so. For us what really makes Mythic useful is that supports random idea generation. For example, in-game we ran into a solitary goblin. One? That was peculiar so we asked the Emulator if there was anything special about the downed foe. The result was that there was. We didn't know what. So we rolled on the Event Focus and Event Meaning tables and we came up with with a result that we interpreted as that he was a courier taking a message to a human back at the settlement.

Something else that makes using the Fate chart interesting is the Chaos Factor. If at any time we would have rolled doubles and the 10s die was equal to or less than the current chaos factor then a curveball happens in the game. You then randomly roll to determine what it is. It could even be a twist that involves characters that are not in the current scene.



About the Black Pigeon Press Forum

Forum Timezone: UTC -6

Most Users Ever Online: 27

Currently Online:
6 Guests

Currently Browsing this Topic:
1 Guest

Forum Stats:

Groups: 2
Forums: 8
Topics: 856
Posts: 2773

Membership:

There are 165 Members

There are 2 Admins
There are 11 Moderators

Top Posters:

Blink – 197
Gimble – 189
Tyrion Alb – 95
wilddog – 92
Omar – 91
Greysoule – 61

Recent New Members: niesul14, Agent Garth, Idontcare, seafubrsa, deannav, JasonH

Administrators: Roost Master (124 Posts), Suelly (0 Posts)

Moderators: Roost Master (124 Posts), BigE (891 Posts), Brooks (173 Posts), The FT wrangler (152 Posts), The Colossus (96 Posts), DaCoop (82 Posts), Timaaa (72 Posts), Just Jeff (32 Posts), Tobyalloneword (31 Posts), GIARC (7 Posts), TimA (0 Posts)



 
Share

About the Author